Crisis 2 Upcoming PC game
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Crysis 2 is an upcoming first-person shooter video game developed by Crytek and published by Electronic Arts, due for release on Microsoft Windows, PlayStation 3, and Xbox 360 in March 2011. It is the sequel to the 2007 video game Crysis and its parallel expansion game, Crysis Warhead. The story was written by author Richard Morgan. Another science fiction author, Peter Watts, was also consulted and wrote a novel adaptation of the game. It will be the first game to showcase the CryEngine 3 game engine.
Crysis 2 is set in New York City in the year 2023 (three years after the events of the first game), which has since been evacuated due to alien infestation. Similar to its predecessor, Crysis 2 will provide freedom to customize weaponry and abilities. Crytek wanted to avoid making another game set in a jungle environment, as were Far Cry and Crysis; New York City has been dubbed an "urban jungle". The urban atmosphere offers more options in how to progress and plan attacks. Players will be able to navigate between floors and buildings, as well as a destroyed cityscape.
Players control "Alcatraz", a Force Recon Marine; the successor to "Nomad" – the main protagonist from the first game. As "Alcatraz", players gain ownership of the Nanosuit 2 from Prophet, who returns from the original Crysis. Crynet Systems has been hunting Prophet to retrieve the suit, inadvertently pursuing Alcatraz, believing he is Prophet. The Nanosuit 2 gives players more freedom in their options in tackling situations on the battlefield. The aliens seen in the original game have undergone a major redesigning, transforming their ancient, tentacled exosuits into high-tech armored cyborg war machines that stalk the ravaged New York City. Crytek has stated their intention to surpass the original game graphically and gameplay-wise, and have noted that combat in the game will be "catastrophically beautiful". Crytek has also claimed that Crysis 2 will have lower system requirements than the original game, but will still exceed the original graphically and will also support true stereoscopic 3D. However, the official system requirements were revealed to be lower in relative rather than absolute terms. More recently, with the release of the PC demo, it is clearly seen that the "minimum" requirements are what's required to run the game on "Gamer" settings at an HD resolution.
Crytek has teased the redesigned Nanosuit, called the "Nanosuit 2" in an advertising brochure, created by the fictional Crynet Systems company, the creators of the first Nanosuit. The new Nanosuit supports new and upgraded features. However, suit functionality has been streamlined; there will be a brief period of time where players are able to use two modes simultaneously before the suit fully locks the mode. This is longer than in the first game, in which two modes can only be used simultaneously for a split second. The first suit's Strength and Speed modes have been combined into one Power mode, the suit binoculars function has been replaced with an advanced Tactical mode, Cloak mode has been modified to allow increased sensory input and silent melee stealth kills and has been renamed to Stealth mode, while the Armor mode has been left more or less as is, with the exception of slightly restricted agility and an ever-decreasing energy level (in multiplayer at least). There are two trailers, with one trailer showing the suit in a wire-frame state, the other showing the suit in a complete state. The suit is to feature many improvements over its predecessor, giving players freedom to upgrade their suits based on their own style of combat.
PC Gamer magazine published a preview of Crysis 2, showing a park and a destroyed city street with an alien device in the centre. In the article's interview Crytek hints at how the game will have "increased verticality" and will be set in a "new type of jungle".
Crytek confirmed to CVG that Crysis 2 won't use EA's Online Pass system. "All we can say/confirm is that we aren't using Online Pass for Crysis 2," the studio said in a brief statement.
Crysis 2 was announced at E3 2009 on June 1, 2009, and has been in development since 2007. Crysis 2 is the sequel to 2007's Crysis which was lauded for its impressive visuals. German based studio Crytek Frankfurt which developed the first game is the lead developer of the sequel along with help from Crytek UK, formerly Free Radical. It will be the first game using the new engine CryEngine 3. Crytek will bring their technical expertise for the first time to consoles and seeks to uphold their reputation of creating some of the most visually impressive games. The PC version will look better on machines able to take advantage of Crytek's new engine and DirectX 11. Crytek looks to surpass the original Crysis, which is still a benchmark of PC graphical performance in 2011.
Crytek has claimed that Crysis 2 contains the best graphics in the history of video games. Nathan Camarillo said that Crysis 2 has 'best graphics you've ever seen'. The studio also reckons Crysis 2 offers a "complete gaming experience like no other". Crytek boss Cevat Yerli has claimed that the enemy AI in Crysis 2 is the most sophisticated in video game history.
Crytek’s Nathan Camarillo has declared that developers need to start churning out titles capable of scoring in the 90s if they ever want to be recognised in today’s competitive market conditions. Camarillo commented, "We're going to put out the best game that we can make and that's probably over a 90 rated so it's a fair statement to make." Camarillo went on to say that the need for review scores of 90 percent or more didn't just apply to Crysis 2 and its FPS competition though: "I think you have to be 90 plus to make an impact in any genre now. The quality bar is so high and publishers and developers have put so much effort against high quality games. If you want to be recognised at all, regardless of genre, like anything you need to create the highest quality product possible and anything else is not going to get noticed." He has also said that today's FPS games need 'awesome multiplayer'. "I don't think it has to have multiplayer to have longevity and I think there's plenty of titles that don't have multiplayer that do quite well, but that's more of a genre specific decision. For an FPS game yeah you really have to have it unless you're a very unique kind of FPS depending on what you're [sic] delivery platform is and what market you're going into." he said. Camarillo still believes that Crysis 2's multiplayer is completely unique, "It's different from other FPS games in that you are this ultimate super soldier that has the ability to cloak at any point in time, so it's different than modern military shooters, it's different to Halo. You have the manoeuvrability, you're in an urban environment, you can jump, you can slide, you can climb. There's so much you can do in that first-person experience that the other multiplayer games don't offer."
In May 2010, Epic's Mike Capps said he was surprised people could take Crytek seriously as a cross-platform engine company given it had yet to release a console game. In January 2011, Crytek CEO Cevat Yerli, responded with saying that no other engine could have delivered Crysis 2 and that CryEngine 3 could handle "pretty much any other game", but claimed that its rivals Epic Games’s Unreal Engine could not handle Crysis 2.
Crytek has told that it fully intends to make Crysis 3, and that it already has a plan for how the series' story will progress. However, the studio admits that the chances of a third game in the FPS series making it to market depend on the success of Crysis 2.
On August 17, 2010 EA announced that there would be two special editions of the game.
The Limited Edition of Crysis 2 will be available at the same price as the regular game, but in limited quantities. It comes with bonus experience points to "immediately boost the player up to Rank 5, giving access to all the preset class loadouts," a digital camo weapon skin for the SCAR, "Hologram Decoy" attachment for the SCAR, and unique in-game platinum dog tags. The Indian Version, on pre-order, also includes Threat Detector Suit Module (Early Access) and on buying from EA store,a gold dog tag and desert camo for SCAR.
The Nano Edition of Crysis 2, which is only available through pre-order, includes the Limited Edition copy of the game in a Steelbook case, an 11" statue of Alcatraz posed on top of a New York City taxi, an art book, and a Nanosuit backpack "modeled after the in-game super suit." The Nanosuit backpack will be large enough to accommodate a 17" laptop. As of September 26, 2010, the Nano Edition was made available for pre-order on the EA website for a $149.95 price tag but is currently sold out.
EA and Crytek launched a multiplayer demo of Crysis 2 on January 25, 2011. Crytek announced that the demo will only be available until February 4, 2011. The demo was exclusively on the Xbox 360, for Gold members to download, although on January 27, Crytek confirmed that there will be a multiplayer demo for the PC. The demo featured the map Skyline, and two multiplayer game modes to play: Team Instant Action and Crash Site. Team Instant Action pits two teams against one another in a team deathmatch style, while Crash Site has players defending alien drop pods like control points. Within hours of its release, thousands of complaints were reported after numbers of players were met with disconnects from games, crashing during loading and, oddly, a temperamental incompatibility with the Xbox Wireless WiFi adaptor. Crytek issued a statement telling players it was aware of "technical issues" with the Xbox multiplayer demo of Crysis 2, and managed to fix most of the issues in time for the PC demo. Some bugs still exist as of the current beta build but are mostly if not entirely visual and do not noticeably affect game play.
Speaking at an EA event to PlayStation Universe, Crysis 2 producer Nathan Camarillo said PlayStation 3 gamers "can probably hope for one". "We want as many people to play Crysis 2 as possible," he added. "I can't say anything too specific ... we haven't announced [the demo] yet." Camarillo went on to say there'd be no difference in quality between the PS3 version of Crysis 2 and the Xbox 360 one, which had seen a pre-release demo. Crytek’s released the first footage of Crysis 2 running on PlayStation 3 on February 24, 2011. The end of the video confirmed that a multiplayer beta is on the way for the system, but no date for the PS3 beta was announced.
The second Crysis 2 multiplayer demo was released on March 1, 2011 on both the PC and the Xbox 360, with a PS3 demo launching "soon". Among bug fixes from the first beta, the map 'Pier 17' was added to the Xbox version and extended to the PC version. PC gamers have commented on Xbox 360 remnants in the PC demo version, such as the prompt to "press start to begin" or to "adjust your TV settings" when configuring the game brightness. This has stirred up a lot of rumors about the PC version of the game being a console port. It has also been reported that the PC version will not be released with support for DirectX 11, which will instead be implemented with a patch "later on". Even though this has not been confirmed by EA or Crytek, it has re-enforced the rumors of a console port, leading to a lot of criticism from PC fans. Furthermore, some players suffer from a bug in the nanosuit modules, where they all revert back to the level 1 bonuses despite being shown as maxed out. This problem has not been fixed with the introduction of the first demo patch.
On March 15, a multiplayer demo was released on the Playstation Network, featuring both of the maps featured on the Xbox 360 version of the demo, being 'Pier 17' and 'Skyline'. On March 18, it was removed from the Store and the servers were shutdown due to server connection delays. Crytek stated they have "identified the root cause and have decided to close the PS3 demo ... to ensure all issues are resolved when the game launches next week", as their priority is to "ensure that the final product is flawless at launch."
A beta version of the game dated from January was leaked on multiple torrent sites on February 11, 2011. Online reports indicate that the leaked beta is a partially functioning developer's build compiled on January 13, 2011 that includes the entire single-player campaign and multiplayer component, but contains numerous bugs, is plagued by frequent crashes, is only partially completed with many placeholders and textures missing and has graphical options that are limited to DirectX 9 high, rather than the very high settings and DirectX 11 which are expected in the retail game. Crytek released a statement saying they were "deeply disappointed" in piracy, which "continues to damage the PC packaged goods market." Some reviewers remarked that Crytek's statement was strange, considering that no PC demo of the game had been released yet, and moreover, the source of the leaked beta was almost certainly an internal employee (rather than pirates). On February 14, 2011, Crytek released a statement by Cevat Yerli that stated that despite their disappointment caused by the leak incident, Crytek is overwhelmed with the support they have received and they can assure the community that PC gaming is very important to them now and in the future.
Crytek producer Nathan Camarillo calls the Crysis 2 game leak a "really ugly version" that the studio didn't want people to see.
“ "Piracy is a real concern. The PS3 has been cracked now as well and people are downloading PS3 games and 360 games are being downloaded so that's a threat to just the industry in general. For us specifically, it was a very traumatic experience because we're really excited about the game and the quality that we were able to get into it and what we were able to accomplish... We're at the end and we're really excited about where we're at and your game gets leaked. And it's not even that the final version of the game gets leaked, you know? People are like 'It's 40/45 days before launch, Crysis is leaked' but that build was already from the middle of January. With 250 people working on a project, thousands of bugs get fixed in a heartbeat. So that version is like a really ugly version that we don't want anyone to see... All this stuff starts going up in pieces and even if someone downloads it and plays it themselves they might make a bad decision based on the fact that there are so many bugs in it. 'Oh, there are so many bugs in the game I wanted to play. It's so buggy, I'm not gonna buy it now.'" ”
The first world review of the game was published by Official Xbox Magazine, which gave the game a 9/10. According to the mag, it was the multiplayer that tipped the balance. It describes the online experience as "some of the most exciting, angry and satisfying action you'll ever have". The sheer spectacle of the single player campaign also left OXM impressed, and the mag said the game's Nanosuit "is both massively empowering and intelligently balanced by the need to manage its energy levels".
The second review was published by Official Playstation Magazine, which gave the game a 8/10. OPM calls Crysis 2 "excellent - technically strong, visually outstanding and full of welcome fresh ideas." According OPM's main gripes are with the shooter's "bungled" opening section, and the mag says it takes maybe five hours of "persisting" through "a thorny, poorly signposted and indifferent shooter" until Crysis 2 really kicks off. "Developer Crytek has a deserved reputation for pushing gaming hardware to the brink and its debut work on PS3 is first-rate," it says. "It doesn't just look good, it looks different. The Manhattan mix of crooked concrete spires and green urban spaces is refreshing after the relentless dark khaki backgrounds of Call of Duty and Medal of Honor."
Some Pictures that i brought in our forum